Can You Still Mine For GameCredits GAME

Can You Still Mine For GameCredits GAME

Gamecredits Wallet

The new partnership between GameCredits and Datcroft games will reportedly help. Games; Wallet; Mine. Cryptocurrency miners are still able to produce. Why GameCredits will rise sooner than FinTech blockchain startups? Because of the gaming industry! Still don't understand what the GAME can do for you?

Well, I'm biased as a team member, but I sure think so. We provide loads of benefits to developers, have partnerships in the gaming industry, have products like our own mobile store that makes it easy for gamers to make in-game purchases with GAME, make money in-game, and participate in tournaments where they can win money. And to bring players to all of this we have a marketing budget between roughly 25 and 50 million dollars from the funds we raised during the MGO crowdsale (50% was to be used toward marketing and the value of the funds have grown since then). On play.gamecredits.com I count 64 games. On this page >mobilego.io there is a claim of 300 games (currently) and 1000 by 2017.

Am I missing something here? Just doing my homework as we all should. Running a software factory myself I understand the potential of the platform but at the end of the day it's all about the users. Would love to find out if anyone knows what markets they are spending that 50%. Also, if there is a difference in the number of games in the android app and the website >play.gamecredits.com. (I don't have an android) • • • • • •. Totally fair question, not a problem at all!

We have a number of games that are being integrated with the gamecredits payment gateway so they can accept GAME inside their platforms. We have a number of games that already do this, but we've been updating the store so all of them will work automatically. We also have a substantial update regarding our store and giving more developers easier access to the platform. This update is why we're still confident in closing in on hundreds of more games by the end of the year. As for marketing. There are several places we will and are already testing marketing. These areas are facebook ads, youtube ads, twitter ads, twitch ads, twitch sponsorship, gaming conference sponsorship (we just sponsored Unity Unite in Austin Texas), esports tournament hosting, gaming team sponsorship, and more.

Now marketing is a process, and getting millions of people onto our existing platform is not our goal right now. Building our company profile and getting initial users to help us optimize user experience is ideal (and what we're already doing).

However, as the platform builds up marketing builds with it. Personally I'm working with a company to promote our brand GNation and several of our store games to on twitch livestreams.

This is just one example of the kind of work we're doing. • • • • • • •.

On September 3, Bitcoin Magazine’s Joseph Young or GMC, one of the first crypto currencies specifically designed for use in games. The secure open source currency will be supported on multiple platforms, including Linux, Windows, MAC, Android, iOS and Windows Mobile. The goal is to eventually replace the current model of in-game purchases. According to “Our major target market are gamers that are already accustomed to spending real money for in-game goods. With major features being implemented such as GMC sharing among supported gaming titles, we believe the gamers will realise these benefits, and flock to engage in all the goodies that will have to offer.

Rather than dealing with clumsy, limiting and restrictive in-game payment system, Gamers will have utmost flexibility and will be able to focus on what really matter ‘Gaming’!” GMC is currently valued at $0.0123 per unit, with the initial cap set at 84 million, giving the currency a total value of $1,574,294. Although this is generally considered a low amount, the developers believe that it will be sufficient for their games. GameCredits can be mined, exchanged, or bought in-game. Another way to accumulate coins is through the fair monetization system.

The system encourages people to play their favorite titles and earn the digital currency for doing so. This system has been used before by Leet.gg for games such as Minecraft, Counter-Strike: Global Offensive, League of Legends, and Team Fortress 2. It allows players to earn by skill and might be one of the most amusing ways to mine. Any GameCredits acquired can be used to purchase actual goods, just like with other credits. Gamers like myself should be excited about the idea of a cross platform currency. How To Profit From Ethereum Classic ETC Mining. In-game purchases aren’t often transferable between consoles or even different game launchers.

For example, if a user were to spend money while playing on a console, any remaining amount would be useless if that person primarily plays on Steam. With GameCredits, it’s possible to save money and avoid the hassle of buying from multiple sources every time. GameCredits, being an innovative Bitcoin-like currency, might also come with its share of pitfalls. Theoretically, there are still ways to exploit or attack it. In the past there have been security threats and exploits, but those fears can be laid aside for the most part because exploitation is mostly impractical.

Like other bitcoins and altcoins (alternative cryptocurrencies to bitcoin), it is possible to lose all of the currency physically as there is no bank backing it up. Finally, there is the legal standing of cryptocurrency by region. Bitcoin is illegial in some regions of South and Central America, Vietnam, and Russia, for example. These aren’t absolute deal breakers but definitely something to keep in mind. As of September 2, the first game to have GameCredits implemented is a multiplayer racing game.

Although this game currently only runs on Windows, the developers say it will eventually also run on Linux and “mobile platforms.” Turbocharged will act as the initial testing stage for GMC, with the developers planning updates and additional features for the in-game purchase platform based on community feedback. There are also plans to implement GMC in two other games, EON: The Omega Event and Ring 13: The Curse of Nakamoto.

All three will soon be available on Linux and other operating systems. Help keep FOSS Force strong. If you like this article.